Ludic Rooms is a postdigital arts organisation led by a collaborative approach and a passion for creative technology. Our work is enquiry-led and site responsive, rewarding curiosity in the playful. We like to help make things which are interactive and are informed by the ways in which all people can be creators, not just consumers. We try to uncover the little moments of joy that hide somewhere between digital things and the real world.

Dom Breadmore

Creative Director

Dom’s roots lie in photography and the moving image, he is also a musician and likes to tinker with coding and electronics. Dom has spent 15 years using technology to help uncover the stories behind people and places; short film, photography exhibitions, video installation, interactive and new media. He has worked extensively with galleries and museums, local authorities, schools and communities. Twitter Icon Email Icon

Anne Forgan

Programme Director

Anne is a producer of projects, events and exhibitions that explore craft, making and technology. She has a particular interest in preindustrial and tangible technology. Recent projects have included the development of touring exhibitions, acting as a critical friend for a digital arts project and programming artists working with technology for an outdoor festival. Twitter Icon Email Icon

Alexandra Murphy

General Manager

Alexandra has spent nearly twenty years bouncing between Dublin and The Midlands, working as an academic in feminism and art history, as well as a gallery director and festival coordinator with a particular interest in artist-run spaces. She plays Roller Derby for Coventry and rides a Suzuki GSXR750. Twitter Icon Email Icon

Susan Schweitzer

Creative Production

At various points in the past Susan has worked as a graphic designer, a line cook in a Mexican restaurant, a university librarian, an Art Director in a New York interactive agency and a projectionist in an arthouse cinema.  She’s currently writing a PhD in Linguistics examining discourse context effects on generic constructions. You know, just to mix it up a bit. Twitter Icon Email Icon

Sam Williams

Creative Production

Many of Sam’s relatives worked at a local theme park when she was growing up; she worked there herself as a games operator for several summers. Her work poses questions about social interaction and behaviour and has included the creation of a human buckaroo, a self-guided scavenger hunt for Bank Street Arts in Sheffield, and a war effort themed utopian ‘wacky warehouse’ for Longbridge Light Festival.  Twitter Icon Email Icon

Past clients and partners

Friends and playmates

Ashley James Brown

Co-founder of Ludic Rooms, now working on other projects. Still occasionally pops by for a cuppa. ashleyjamesbrown.com

Splash and Ripple

Architects of extraordinary adventures with whom we have delighted in plotting giant balloon machines and chalkifying the streets of Bristol.


Catherine Askew

Wonderful freelance illustrator who has helped us visualise, style and develop our ideas.


twenty-two digital

A small but perfectly formed design studio who also happen to be neighbours in the Coventry Canal Warehouse.


Our mission

Ludic Rooms is a constituted not-for-profit company with social aims. We are Limited by Guarantee and registered with Companies House in the UK. We believe in empowering communities to become co-creators of work, in collaborating with partners across disciplines and demystifying the use of technologies as creative material. We work in real-world settings, supported by digital media to allow artists, workshop participants and audiences a space to make a difference in the world around them.

Our objectives

To create artworks, playspaces, performances and objects that reveal the hidden moments of joy between technology and the real world.
To provide original, thought-provoking and fun opportunities for people to create artefacts and experiences with technology as a material.
To provide training, support and inspiration to the people that we work with in a playful, inclusive environment.
To support the creative use of digital and other technologies by other organisations in the arts and across sectors.
To grow to become a more sustainable organisation that has a lasting impact on the creative sector in the West Midlands and across the wider United Kingdom.