The Kitchen Circus brings circus performances, songs and digital arts onto the streets, to explore ideas about identity, hospitality and how we live now. The 2015 performances in Hengrove explored the notion of ‘home’ and included a circus performance on the green, a trail of illuminated objects and musical performances at local landmarks, including on a boat. The Kitchen Circus was commissioned for Bristol’s Circus City festival and produced by KWMC and Cirque...
A performative projection-mapped visual poem made with young women outside mainstream education, produced with the incredible support of poet/MC Samira Arhin Acquaah and dance artist Dave McKenna of Being Frank Physical Theatre. Commissioned by the Core at Corby Cube as part of their Priority Project, supported by Mighty Creatives. Presented for the first time at the Core’s ‘Youth Arts Slam’, July 3rd...
Ludic Rooms planned an exciting, bespoke opportunity for young people during the first week of the summer holidays at Shireland Collegiate Academy. By teaming professional artists with young people from the Academy, the school was transformed into an interactive digital playspace of movement, projection and sound. All of the children spent part of each day working together to explore how games are created, adopting a different game dynamic each day; these ‘learning lenses’ frame the activity within a playful context. We also played games, many of these games will involve technology; projector Nintendo Wii, GPS treasure hunts, Infra-red wink murder. During the course of the week, the young people used tablets and laptops alongside hacked and repurposed games hardware; Wiimotes and balance boards, joysticks and Kinect depth-sensing cameras. The aim is to encourage young people to act as creators of digital content, not just as...
Ludic Rooms, in collaboration with Oliver Scott from Mercurial Dance, hosted a summer residency for KS2 pupils at Aldermoor Farm Primary School in Stoke Aldermoor, Coventry. ” We learn when we play. We play when we learn. ” All of the children spent every morning working together to explore how games are created, using a different game dynamic each day. We played a lot of games. These game strategies informed the creative process. Each afternoon the group split to explore the Game Plan theme within 3 distinct artistic practices. We worked with over 50 pupils to create a live performance at the end of the 2 week period, combining dance, live electronic music and live projected...
Amazing first playtest of our new Arts/Tech/Play cards for designing urban postdigital play for active citizenship.… https://t.co/7w9ZxEC5KF,Apr 1
The Kitchen Circus (2015)
The Kitchen Circus brings circus performances, songs and digital arts onto the streets, to explore ideas about identity, hospitality and how we live now.
The 2015 performances in Hengrove explored the notion of ‘home’ and included a circus performance on the green, a trail of illuminated objects and musical performances at local landmarks, including on a boat.
The Kitchen Circus was commissioned for Bristol’s Circus City festival and produced by KWMC and Cirque Bijou.
The Forgotten Toys Compendium (2015)
Commissioned by Bristol Green Capital 2015 as part of their Neighbourhood Arts Programme, inviting people to see “junk” in a fresh way by tapping into the shared experiences of play across different generations and cultures. It creates new invitations, pretexts, tools and spaces for social interaction, by starting with the very personal & then connecting up with neighbours and neighbourhoods. The project will work with lead local residents on a journey of social archaeology to rediscover and repurpose the playable gems hidden among the dusty piles of forgotten “junk” lurking in people’s attics, garages and sheds, shining a light on the latent social and cultural potential of these objects through the lens of collaborative play. These playable artefacts- from rusty bike wheels & old sledges to bent hoola-hoops, dusty console controllers and forgotten Furbies will be reborn through story-telling and active play.
A sparkle itching to show (2015)
A performative projection-mapped visual poem made with young women outside mainstream education, produced with the incredible support of poet/MC Samira Arhin Acquaah and dance artist Dave McKenna of Being Frank Physical Theatre. Commissioned by the Core at Corby Cube as part of their Priority Project, supported by Mighty Creatives. Presented for the first time at the Core’s ‘Youth Arts Slam’, July 3rd 2015.
Wear Your Wheels (2015)
Wear Your Wheels is a fun and creative challenge for individuals and teams, families, co-workers, friends and communities. Work together to craft a wearable cardboard creation. Create something in the style of your favourite wheeled-wonder or dream up your own novel contraption.
A time-trial race like no other, competitors will don their CardCar creations and run a fixed course. This is not an engineering competition, you carry the vehicle, rather than the other way around. Feel free to add wheels – a CardCar would probably look odd without them – but they don’t need to function. Your CardCar cannot touch the ground at any point along the race.
CardCars will score points for design, speed and capacity; the more passengers that race inside your creation, the bigger you score!
Prizes will be awarded in each of these categories as well as an overall winner to be crowned Coventry CardCar Champion of 2015.
A lunchtime play session, commissioned by Watershed for the ‘Making Cities Playable Conference’ in 2014.
Our brief: make something “big, outside, with chalk”.
How can a simple piece of chalk unleash the possibility and freedom of play? We challenged conference-goers to create and partake in their own little ‘dusty acts of defiance’. A collaborative commission with the simply wonderful Splash & Ripple.
Ludi Lunt (2014)
We are preparing for a very 21st Century event to be held at the Lunt Roman Fort in Coventry, aimed at helping to breathe new life into the historic Fort – and applications are now open for people to get involved in a unique weekend of creativity, invention and fun.
Ludi Lunt (roughly translated from Latin: ‘public games at the Lunt’) takes place over the weekend of Sat 6th and Sun 7thSeptember, and is a hackathon-style event. Our aim with the event is to bring together creative people from around the UK to devise ways to improve the visitor experience, reveal more of the site’s fascinating past and breathe new life into this cultural gem, helping to re-establish the Lunt as a major Roman visitor attraction.
Ludi Lunt is being organised by staff from the Lunt and its management team, who are working with a diverse group of local historians and hackathon experts to put this very special event together. We are now looking to recruit people with a range of skills to take part in the event, including historians, artists, hackers, gamers, coders, writers, performers, designers, social media whizzes, educational professionals and craftspeople – as well as anyone who feels that they have ideas to contribute to a weekend of innovation and creativity.
In return for your efforts, you will have the unique opportunity to spend a weekend with other creative people at this amazing location, including camping, eating and working in the grounds of the Lunt. There will also be prizes for the best ideas generated over the course of the weekend, as well as the opportunity to be involved in the implementation of selected projects.
There is no charge for you to be involved in the Ludi Lunt hackathon, and applications are open now.
Shark In The Puddle (2014)
Connected Communities (2014)
” How might your daily commute differ if you travelled as slowly as possible? What might you see, touch or smell if you missed your turn and had to go a different way? Disobey a sign, give streets new and better names. Look for the bigger pattern in the city, notice the smaller details as you do. “
As part of the AHRC Connected Communities Conference, we devised a series of technology augmented walking workshops exploring new methodologies for documenting, provoking and sharing local knowledge. Using psychogeographical provocations and ‘stop and stare’ techniques, we used GPS to get us lost.
Workshops participants were able to play with consumer handheld devices as well as prototype, customised and hacked hardware to record the information that surrounds everyday journeys. Following the walking workshops, we worked together to investigate novel forms of data recording, analysis and visualisation.